June 5, 2009 § Leave a comment
So, E3 is over, but, more importantly, who won?
June 4, 2009 § 1 Comment
With all the major conferences now over, most of the reporting from E3 now revolves around hands-on impressions of individual games, interviews, gameplay videos, podcasts and smaller announcements. Since I can’t give you my hands-on impressions of what’s on offer, I can at least point you in the direction of what, I think, are the more interesting articles and features coming out from the gaming press.
June 3, 2009 § Leave a comment
Unfortunately, there were technical issues at the venue so no live video feeds were available this time. Going back to basics, here: live blogger feeds via Kotaku and G4. In the general scheme of things, the press conference seemed pretty low key. Apart from the couple of Metal Gear titles we already knew about – MGS: Rising and Peace Walker – there were a further two announcements made for Metal Gear Solid Arcade and Castlevania: Lords of Shadow. It’s hard to get excited about MGS: Arcade, since there’s practically zero chance it will ever see the light of day in little ‘ol Blighty. The Castlevania title is apparently a reboot of the series, due for release both on Xbox 360 and PS3; it will be an open-world action game and, apparently, looks very impressive so far.
June 2, 2009 § 2 Comments
Great conference from Sony, all-in-all. Despite Microsoft’s surprise unveiling of Natal – and, along with it, those incredible promises from Peter Molyneux – Sony put up a great fight. There were some, frankly, amazing looking games on display, sequels from franchises most gamers know and love, as well as Sony’s Johnny-come-lately entry into motion control.
June 2, 2009 § Leave a comment
I was stifling yawns while watching the Nintendo keynote. The Ubisoft conference was bad, but it was like watching car-crash television – you just couldn’t look away for risk of not seeing what was going to happen next. To me, someone who’s into more traditional games, there was very little to hold my attention at the Nintendo conference. And I imagine that sentiment probably applies to a lot of the folks sat in the audience, as well.
June 2, 2009 § Leave a comment
The best/worst conference of the event so far…
Plagued with technical difficulties, miscommunications, awkward pauses, impenetrably thick French accents, flat jokes, a twenty-five-minute-long stretch of James Cameron telling me the entire plot to his latest film, Avatar (he says it’s good, by the way); non-stop sales talk, contrived banter, an infomercial for their latest fitness product, guys in rabbit suits running about pushing a trolley cart and a man yelling “COWABOONGA!” at the top of his voice, the Ubisoft press conference was so bad even Pele (who came on stage at one point) couldn’t save it. It lasted two goddamn hours – twice as long as both the Microsoft and EA conferences individually and with half the content.
In short, the “presentation” was all kinds of terrible.
The games, funnily enough, didn’t look too bad, though.