"I’ve made a huge mistake"

June 7, 2010 § Leave a comment

I just realised that I never actually got around to giving my impressions on the iPad, despite making several fervent statements elsewhere. To sum up my original position, I thought it would underperform, and I happened to mention this on a friend’s status update on Facebook:

Turns out I didn't need to wait more than two months, let alone two years. (Also, REDACTED, BITCHES!)

So, essentially my reasoning was: they’re entering into an unproven market; it’s too big; it doesn’t do all the things a laptop/netbook can do; it looks delicate; and it will become old tech within a short period of time. Ergo, it’s likely to fail.

Unfortunately, I underestimated one thing: the Apple factor – by which I mean the strength of the brand and Jobs’s (or his team of engineer’s) uncanny talent for designing accessible, shiny-looking user interfaces.

And why am I mentioning this all now?


Taken from The Guardian.co.uk (obviously)



The summer drought; finally my final impressions on Final Fantasy XIII; and so-called misogyny and misandry

June 6, 2010 § Leave a comment

Well, the summer drought is well and truly here. Just looking at the GiantBomb release schedule for the UK, there looks to be very little in the way of major releases coming out in the next month or so. Got to say, it’s kind-of welcome, since I’ve quite a few games on my shelf I’ve been meaning to play more of. Bayonetta, in particular, is one regret of mine, and its presence on the “To do” pile is a symbol of great personal shame.

I’ve just managed to finish Final Fantasy XIII, and, I’ve got to tell ya, reviewing that game would be an absolute nightmare. Fortunately, someone’s done my job for me. That man is Chris Kohler from Game|Life, Wired’s online gaming publication, and you can read his review here. It’s definitely a weird one, FF XIII. In some areas it makes some rather brave steps forward, but they feel misjudged, yet it’s also a game trapped by its heritage and its conventions; and, not unlike the recent Alan Wake, it also looks like a game that started out as very ambitious in the original design but was then scaled back to fit time and financial constraints. So, a bit of a mixed bag, then.

From the gaming blogosphere, there have been two instances of controversy: one from Hoyden about Town, where they accuse the creators of the Xbox LIVE edutainment title Privates of misogyny; the second, a reaction against the satirical Hey Baby FPS game, in which you, playing as a woman, gun down dozens of men who are catcalling, harassing and chasing you through the streets of some modern day metropolis.

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