Site Update – 04/01/10
January 4, 2010 § Leave a comment
First off, I should start with an apology. For quite a few weeks the blog has gone neglected, largely due to work and social commitments. Really, what it comes down to is not making promises you can’t keep. And in that vein, I won’t say it won’t happen again or that things will change in the coming year.
In truth, the only reason I’m writing here now is because this is my week off, and, goddamnit, if I don’t write at least something I may as well call the whole thing quits. With that in mind, let’s move on.
This week I’m aiming to give Unity a proper go. Unity is a “game development tool”, recently released for free on “teh Internets”, and I hear it’s fairly well-regarded and respected by the community. I’ve been interested in games design for a while now, but I’ve never really thought about it seriously as a career. Maybe after this week I’ll have a better idea of whether it’s worth going for or not – or, more importantly, whether I’ll be any good at it.
The rest of the time I’m going to be attempting to catch up on all the TV I missed last year, as well as several games I’ve started but never got around to finishing. With all the Holiday deals that happened during the period, with some still appearing, I’ve got so many games to play and so little time to play them. The same old story. I’ve actually divided up the games I’ve got to play across the week, starting off with GTA: The Lost and Damned today. Kind of sad, I know, but it’s the only way I’ll be able to play everything. Really, I feel sorry for the game reviewers, who, I imagine, never have the time to stop and go back to games they liked.
On second thoughts, they also get paid to play games for a living. And then write about them. Lucky gits.
In the meantime I seem to be posting more and more on Twitter. You should be able to see it somewhere on the right-hand side of this page. You’ll have to ignore the faux-prophetic drunken ramblings that appear from time to time, but there’s bound to be something of worth in there, somewhere.
Kind of worries me, though, that we’re now condensing written communication into tiny 140 words or less paragraphs. Maybe, someday, we’ll end up using a system of logograms, much like in the Chinese or Egyptian written languages. Hey, it could happen!