Site Update – 21/11/09
November 21, 2009 § Leave a comment
I just finished X-Men Origins: Wolverine this weekend and have found it to be a fairly entertaining experience. There are some small things that are quite forward thinking in that game, like the Statistics screen that tells you how far you off from getting certain achievements. The all-important combat mechanics are also very smoothly implemented, and the only flaw there is in the repetitive and unchallenging nature of the gameplay (which, if I am to be fair, is not an easy task to overcome given the genre). What I can’t forgive the game for is its level of bugginess that made me fail a boss fight a dozen times in a row and the constant re-use of level assets to pad out its length. That’s just not on, son.
I also watched Synecdoche, New York this afternoon. That film is a bit of an overlong mess, but in that way I think it helps reinforce the theme: of art imitating life, imitating art, devouring itself ad infinitum. It’s a touching film and just incredibly sad. I love it for its ambition and the way it beautifully expresses how we attempt to deconstruct and conceptualize our lives in such a way to have meaning, and the tragedy of never really being able to achieve that.
Speaking of meaningless human activity, I’ve started playing Borderlands. I’ve said it elsewhere, but I’ll repeat it here: it’s a rewards structure wrapped up in pretty packaging; it’s the gambler’s fallacy of believing in the possibility of something better being just around that corner – or, in this case, after completing that next quest. None of this, of course, makes it a bad game. What it does make it, is hollow. And the moment you realise the futility inherent in that type of gameplay is the moment you’ll stop playing and find something “better” to do with your time.
Or you can just shrug your shoulders, do like I do, and play for the sake of it. After all, what does it matter if you just think you’re having fun, anyway?