Weekend Impressions: 'WET' Demo; 'Battlefield: Bad Company'

September 19, 2009 § Leave a comment

Here are the questions you should ask yourself if you’re thinking of buying WET:

1. Do you like the Kill Bill?
2. Do you like third-person shooters?
3. Do you like Max Payne, Stranglehold or just generally shooting people in slow-mo?

If the answer to all those questions is yes, then I can say that you’re almost guaranteed to enjoy WET. I’ve heard the game is short and the gameplay shallow and repetitive, but if you’re a sucker for sliding across the floor, wall-running or jumping towards people while shooting them with dual pistols blazing, I don’t think you could possibly go wrong. It also has this Grindhouse sensibility which, depending on how you feel about Tarantino’s “homage” to the genre, will either irk or tickle your senses. There is a little platforming that is slightly similar to Prince of Persia: The Sands of Time‘s, but it’s nowhere near as fine-tuned here and it seems to compose a very minor segment of the gameplay.

In any case, it’s better than Stranglehold, and I feel I can make that statement with a definitive certainty. The game mechanics have a greater degree of finesse attached to them than in John Woo’s game and that really makes a difference.

GiantBomb also did an interesting Quick Look of the game which you can find here:

Vodpod videos no longer available.

more about “WET Review – giantbomb.com“, posted with vodpod

Battlefield: Bad Company I’ve played halfway through and I think it’s pretty solid. I really like the motley, Kelly’s Heroes theme of the singleplayer campaign. The infantry combat is tight and satisfying and the vehicular combat is serviceable, though it’s sort of pushed into the background, contrary to previous games in the series. It also looks good – the explosions are appropriately meaty and the animations are smooth – and it runs flawlessly.

Multiplayer is okay, but it still doesn’t compete with any of my experiences on the PC. It’s good that DICE hasn’t copied and pasted Battlefield 2‘s multiplayer into Bad Company, because it just wouldn’t fit. Gold Rush – Bad Company‘s unique multiplayer gametype – plays well, but there are things I miss about playing on a PC that is endemic to a console platform. Stuff like not being able to see your ping, a fully functional server browser, not being able to type “gg” at the end of a match and not having mouse look are aspects that are ubiquitous with a PC FPS. I’m not sure I’ll ever get over the absence of these features, truth be told.


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You are currently reading Weekend Impressions: 'WET' Demo; 'Battlefield: Bad Company' at Mark Raymond's Blog!: The Official Blog of the Forthcoming Blog.


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